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🌕Selenia

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#134
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Fowl moves one cell to the right and attacks Glam.
Gromm moves back to Fowl's previous position and attacks Glam.
Chandra attacks Glam.
If Glam is stunned, Amber moves to a cell and also attacks Glam.
If Glam is still alive, the next turn repeats the same pattern, with the adjustment that Fowl no longer moves, and Amber returns to her previous position if Glam is not stunned. If the fight with Glam drags on and the boss gets too close, teleport him back to the fortress. Once Glam is defeated, the archers kite the boss, and Chandra and Gromm pick up the dead orcish crossbows, implying that this will save time. Teleport him to a convenient location if the boss tries to flee the battlefield.