Regarding the gremlins, it's simple: the whirlpool always takes out half of the units with the lowest experience points.
The trick is to send a group of units to the garrison and, with each dive, place one gremlin in the first slot.
It's elementary, really.🤣
Thanks for the answer; I didn't figure it out myself, to be honest. I was putting them in different slots, but they were dying. Turns out it's simpler than that.
Added 4 minutes later
They will be found. The more extensive the feedback, the more useful it is for the author. And it's especially important that such feedback appears even 4 years after the map's release. I wanted to elaborate on each point, but it turned out to be difficult to gather my thoughts (and, to be honest, I don't remember many of the map's details very well anymore), so just a big thank you for the high praise and kind words. I'm glad you enjoyed it, although now I consider this work to be far from ideal.This is more of a problem with the game itself. But the fix you suggested is good, and I should keep it in mind.
The continuation is a very complex story. Initially, it was planned almost immediately after the release of this map, but due to a number of different reasons, both technical and personal, it hasn't seen the light of day yet. In many ways, this is because I conceived the campaign sequel to be too technically complex and content-heavy, and I ultimately failed to adequately implement it. Nevertheless, at the moment, I am full of motivation to finally bring this work to completion (I really hope to finish it by the new year).
In any case, as a user, I enjoyed it. Maybe the creator sees flaws, but as a player, I don't.
I would definitely be interested in playing a continuation.
And yes, maybe it's not the right place to ask, but since you're kind of the main tester for "Dark Facets," could you give a few tips?