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Heart of the Night

#245
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vadim_t

Regarding the gremlins, it's simple: the whirlpool always takes out half of the units with the lowest experience points.

The trick is to send a group of units to the garrison and, with each dive, place one gremlin in the first slot.

It's elementary, really.🤣


Thanks for the answer; I didn't figure it out myself, to be honest. I was putting them in different slots, but they were dying. Turns out it's simpler than that.

Added 4 minutes later
Gerter
They will be found. The more extensive the feedback, the more useful it is for the author. And it's especially important that such feedback appears even 4 years after the map's release. I wanted to elaborate on each point, but it turned out to be difficult to gather my thoughts (and, to be honest, I don't remember many of the map's details very well anymore), so just a big thank you for the high praise and kind words. I'm glad you enjoyed it, although now I consider this work to be far from ideal.

This is more of a problem with the game itself. But the fix you suggested is good, and I should keep it in mind.

The continuation is a very complex story. Initially, it was planned almost immediately after the release of this map, but due to a number of different reasons, both technical and personal, it hasn't seen the light of day yet. In many ways, this is because I conceived the campaign sequel to be too technically complex and content-heavy, and I ultimately failed to adequately implement it. Nevertheless, at the moment, I am full of motivation to finally bring this work to completion (I really hope to finish it by the new year).


In any case, as a user, I enjoyed it. Maybe the creator sees flaws, but as a player, I don't.

I would definitely be interested in playing a continuation.

And yes, maybe it's not the right place to ask, but since you're kind of the main tester for "Dark Facets," could you give a few tips?