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Heart of the Night

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Flame_Haze

Whew, that's all I wanted to say. I wonder if there will be anyone who reads it from beginning to end?))
There will be, there will be). The more extensive the review, the more useful it is for the author. And it's especially important that such reviews appear even 4 years after the map's release. I wanted to elaborate on each point in detail, but it turned out to be difficult to gather my thoughts (and, to be honest, I don't remember many of the map's details very well anymore), so just a big thank you for the high rating and kind words. I'm glad you liked it, although now I consider this work to be far from ideal.

Flame_Haze

And another problem, it's probably not the map, but my hardware... At first, the heroes weren't displayed on the map, they just ran around as empty spaces.... No mods, other maps, or buggy game versions, I even reinstalled the game, and tried everything, but it turned out that in the video settings, I just needed to uncheck "Simplified Display," and everything started working, well, almost everything, except that the paths weren't highlighted after giving experience to the nymphs.
This is more of a problem with the game itself. But the fix is good, and it's worth keeping in mind.
Flame_Haze

p.s. Is there a sequel to this story?
The sequel is a very complicated story. Initially, it was planned almost immediately after the release of this map, but for a variety of reasons, both technical and personal, it hasn't seen the light of day yet. In many ways, this is because I conceived the sequel campaign as being too technically complex and content-heavy, and I ultimately couldn't adequately handle its implementation. Nevertheless, I am currently full of motivation to finally finish this work (I really hope to be able to finish it by the new year).

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