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The map files are conflicting with the mod files; generally, this is strange, as all maps that don't require an .exe file run on the same game.
Either the file system in the game isn't very well-made, or Astral has touched something very important in the map – perhaps UIGameRoot, or Creatures.xdb, or Artifacts.xdb.
Astral, confess!
Thank you to you and Astral for your attention. I've been racking my brain. If Gerter had written what he edited back then, I think we would have solved the problem, but I hope he wants to play it on his EWA. I did manage to complete the two previous maps; in this one, I even got to the point where the second Guardian appears in the dungeon. After that, it was simply impossible to load the save (no matter what). The map started out tough. I like that – I'm very disappointed.