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MMH5.5 - Heroes of Might and Magic 5.5

#1370
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dredknight

Here's a brief opinion from a player of the "single-player game."

The significant influence of several artifacts and hero classes stands out.

For example:
Staff of the Netherworld
In my opinion, there is no alternative. And the difference between playing with this artifact or without it is winning a battle without losses or losing.

Or, for example, the Elf race:
Why have "Ranger" and "Druid" if there's "Avenger"?
He has all the skills to enhance the army + "Dark Magic" (general slowdown) and "Destructive Magic" ("Master of Ice").
What can the other two classes of this race offer in comparison?