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🌕Selenia

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#11
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Author
Duelist
They have no friends.
Fixed.
Author
Phos


Added 48 minutes ago
Author
Licilis
-6 to health, +2 to spirit, +2 to agility, free choice of spells for wizards.
Author
Wizard
There aren't many who have dedicated their lives to the study of magic in the settlement.
-6 to health, ability to learn spells, 3 random spells at the start of the game.
It's a pity there isn't a persuasion skill with a health penalty; I almost put together a build.
Author
Mercenary
Self-serving defenders of other people's interests...
+30% to the total monetary reward if the character is its leader.
Perhaps the real reward is the squad that has gathered along the way?
Author
・Zenith
Deals spirit*2 units of light damage to all enemies in a straight line at a distance of 8 cells from the priest. Effectiveness is doubled against undead, demons, and characters from Orick and Pandinus.
Does it require an accuracy roll? Do items like earrings increase damage? How many times can this ability be used? I didn't see any restrictions on it (and some others), while 18+ damage in an area, even if it's a straight line and it costs a skill point to learn, looks very scary. The same applies to Fireball and, to a lesser extent, Hurricane.
Author
・Water Cycle
The character recovers 1 unit of health for each cell traveled, provided that they have not performed any other actions.
I assume it also allows you to automatically restore health outside of battle? Provided that the character is willing to run around in circles like an idiot.
Author
・Growth
Doubles the health of the selected character for three turns.
What happens to the character's health when the effect ends? Suppose a character has 18 health, it is doubled to 36, and they take 18 damage. What will happen when the buff is removed? Will they be left with 9 health points? Will they be at full health? Will they drop to zero?
Author
・Unwavering
Immunity to stun, horror, and fear.
Add immunity to temptation too...
Author
Control
The character automatically attacks whoever appears in their attack range.
Does it trigger once per turn for each enemy?
Author
・Damage +50%.
Does it affect damage from earrings, hunter, and persuasions?

Added 43 minutes ago
Author
In ancient times, the ancestors of the modern inhabitants of Orick angered the goddess of light, Phos, with their banditry and poaching, which they practiced in the territory of the sacred forests of Licilis, and she cursed them for it.
Author
The inhabitants of Orick (commonly called orcs) are very tall, have a powerful build, and have eyesight worthy of predators.
She's just a master of curses.

Added 41 minutes ago
Can any character use any type of weapon without penalties, or do they need to have at least one ability in the weapon-related branch for this?
Author
Counterattack
After the character takes damage (0 counts) or blocks an attack with a shield, they perform a counterattack if they have enough attack range.
Retaliation
After the character dodges or parries, they perform a counterattack if they have enough attack range.
Do they work with bows/crossbows? If a character has a ranged weapon in one slot and a melee weapon in the other, will the retaliation be performed with the weapon that meets the other conditions?