
Arete, or as it is also called, the pantheon of the west, was formed thanks to the polytheistic belief system of the inhabitants of this region, for whom it was characteristic to show at least a minimal degree of respect for the deities of other peoples, whether this was a result of culture and upbringing or simply fear of higher powers. Over time, thanks to prolonged contact between neighboring peoples, all these deities were merged into a single pantheon, where the significance of gods and goddesses was determined by their popularity among believers as well as prestige. Thus, there are many deities in the pantheon of the west, but only six of them are counted among the supreme deities. As for the etymology, regarding gods "arete" denotes "perfection" and "superiority", i.e., that which should be worshipped and emulated. Regarding people, it denotes "virtue", which in this case is represented by the worship of the gods. Whether the gods of the western pantheon "actually" exist or are just part of a well-thought-out mythology is not reliably known, but the majority of the inhabitants of this land certainly believe in their existence.
Phos — goddess of light, sun, and sky, the chief among the deities of Arete, which is, of course, related to her age, since the civilization of Lycilis is an order older than all others in the region. For this reason, in some myths, other deities and heroes joke about her, for which she sometimes curses them later. Among other things, Phos — is the goddess of justice, a formidable punishing force opposing "evil" on earth.
Selena — in the dark times for the people of this land, the brilliance of the sparkling eye of night was for them the only source of light and hope for tomorrow; over time, many beliefs grew from this, and eventually a whole cult, whose followers founded a state in honor of their deity. Since it was seen how the tidal wave follows the Moon, the attribute of water was also attributed to her; thus she became the goddess of the moon, water, and understanding.
Terron — the first of Phos's sons, god of fertility and patron of agriculture, widely revered by peasants and gemmas; for the latter, he is the most significant god. He is sometimes also associated with masculine strength and in myths is usually depicted as very arrogant.
Aether — the second of Phos's sons, god of air and sky; according to beliefs, it is he who determines the weather, which, given his willful character, causes the dwellers of the land, especially peasants, quite a few problems. When people need specific weather, they pray to Aether in hopes of appeasing him or distracting his attention. For this reason, he is sometimes also called the god of humor and fun.
Lepus — god of fire, fate, luck, doom, lust, ambition, and many other things; in various forms and names, Lepus was encountered in all cultures of this region and is worshipped by the most diverse personalities, starting from gambling-prone people and ending with the very religious inhabitants of Saiirt, for whom Lepus is the central deity, although for the latter he is primarily associated only with aspects of fire and fate.
Ereba — goddess of darkness, night, and romantic love. The image of Ereba originated at the time when the first outcasts appeared in Lycilis. It was believed (and is believed to this day) that it is she who inclines lifs (and other sentient beings) toward evil. Those who worship her have an opposite perception of Ereba: for them, she is the patroness of those who found no place in society.
![]() | Sisters of Strife Anatomical differences between representatives of the male and female sexes are weakly expressed among most peoples of this region — they are almost the same height and possess roughly the same range of physical capabilities relative to each other. Lifs, both men and women, are distinguished by a slender beauty of form, proportion, and movement, and can equally well shoot, cast spells, and wield a sword. The native population of Silur is distinguished by agility and speed regardless of gender. Gemmas are sturdy and strong, but slow and clumsy. But for the Selenians, things were always different: whether by the will of nature or the gods, the men and women of this people differed from each other. Long ago, when lifs already knew many secrets of the universe, cast spells, and methodically shot bows, the ancestors of Selenians engaged in hunting, received wounds, and brought back prey, while women, accordingly, knew how to heal these hunters and prepare their prey. Probably for this same reason, the majority of healers and cooks of Selenia are still women, and it so happened that for a long time they were not admitted to military affairs, and were protected from war and other harm. This state of affairs changed in the year 130 from the founding of Selenia, when the sister of the then-king, Princess Ava Ahisa, convinced the monarch to allow her to act against the orc chieftain Nuseg. Ava's heroism in this war and her role in restoring order in Selenia served as a reason for many folk songs and legends to be composed about her, and in the year 210, King Harbid would approve an ideological order founded by Ava's students. From then on, the women of Selenia were allowed to serve in the guard and officer corps of armies, and for members of the order, there were no restrictions at all. The Sisters of Strife devoted themselves entirely to the warrior craft and honed their skills day by day, participated in all military campaigns of Selenia, and continue to exist to this day, although the era of ruin did not spare them — today they have fewer active members, resources, and influence. |









