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#3
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I remembered another idea... A ban on Dimension Door into cells that are not (fully) explored. This could significantly delay the full late game, but the priority (as with all proposed changes) is to increase the value of scouted territory and scouting away from roads. Also positive, in my opinion, is the elimination of the abrupt transition from gaining control to a Dimension Door rush. You first need to "see the opponent on the horizon" before attacking. Scouting skills (or artifacts) become more important, especially for jumps in the underground. The fog of war becomes much more strategic. One must either ban it or script the generation close to the human player's main.
А вы знаете, почему Нила такая худая? Потому что она не ела! Ба-дум, тсс!