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Now that the main mines are accessible, it's passable. I like experiments, and it can be played as an experiment, but the enjoyment is questionable. Everything depends on random chance. In the middle of the game, I also revealed the map using a cheat – the computer, with random events in the mines, was unlucky and fell significantly behind in building. I was also lucky with the training scenarios (4 luck points). If the main idea is simply to play with level 1 heroes, then, although it's interesting due to its unconventional nature, it's still flawed because it cuts out half of the gameplay (and it's not really "heroes" anymore). If the idea is to train "dummies," then, perhaps, some training stages could have been implemented – a level awarded for something (for example, exam zones in which you need to defeat someone using a clever method; maybe at the entrance, give scrolls with spells to choose from before the exam battle – choose the right one, win, pass, level up, etc.). Also, make the training hut scenarios not random, but think through several builds and, in accordance with them, offer a choice of several skills in the huts. And put non-random, well-thought-out armies on all the mines. As it is now, it's a strange exhibit in a freak show.
All my maps are strange; at worst, there are heroes in the Dungeon with decent skills