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Two fools.

#9
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Now, with the main mines, it's passable. I like experiments, and it can be played as an experiment, but the enjoyment is questionable. Everything depends on random chance. In the middle of the game, I also revealed the map using a cheat – the computer, with random events on the mines, was unlucky and fell significantly behind in construction. I was also lucky with the tutorials (4 luck points). If the main idea is simply to play with first-level heroes, then, although it's interesting due to its unconventional nature, it's still flawed because it cuts out half of the gameplay (and it's not quite "heroes" anymore). If the idea is to train "dummies," then, perhaps, some training stages could have been implemented – a level for achieving something (for example, exam zones where you need to defeat someone using a clever method; maybe at the entrance, it could give you scrolls with spells to choose from before the exam battle – choose the right one, win, pass, level up, etc.). Also, the tutorial huts should not be random; instead, several builds should be considered, and in accordance with them, the huts should offer a choice of several skills. And all the mines should have non-random, well-thought-out armies. As it is now, it's a strange exhibit in a freak show.