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Heart of the Night

#233
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vadim_t
I suspect they got carried away with the same thing I did many years ago: they didn't add enough talismans to the initial units for their troops... For a mage, it's a must-have, and the map author played on that.
I equipped artifacts on the initial units. It gave a +25% bonus. As a result, my troops have an initiative of 17, while theirs is 75.
Also, look at the stats of the imps - 80 health, 75 attack. Archdevils have 2000 health and 110 attack.
I really don't understand what the problem is. Because in the walkthrough for the remix, Baal was a regular unit.