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Sakuramoria

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#5973
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I still don't understand the years of hype surrounding HoMM3...

I think that after Baldur's Gate, I'll give this expansion a solid 2nd or 3rd place in my personal ranking. Overall, it's nice to see that (in my opinion) the expansions of recent years are overshadowing many nostalgic games. Someone might say that there are significantly fewer players now, and there's less activity and fewer jokes, and they would be right. It was a little sad to see a nearly dead class already in the middle of the game, but I guess that's the reality of these games, and we need to get used to it. But otherwise, as I said before, on average, the "quality" of the expansions of recent years confidently surpasses the "quantity" of players from previous ones.
As for the game itself, I'm a little sad that (in Revan's words) I "couldn't give it my all" with my character. I wanted to really enjoy the academy setting, which is why Nira's image turned out to be too centralized and a bit of a mishmash, and in the end, I couldn't decide which direction I should take with the character. Except for spamming emojis, it turned out to be a bit dull, and I had to focus more on reactive roleplaying - thanks to Lok for providing content for that. But I did put a lot of effort into the social aspect as much as possible, so the mission can be considered more or less accomplished.
Otherwise, the expansion turned out to be like a pleasant vacation at a summer resort especially since in real life, one can only dream of such a thing. It might get boring if played constantly, but for now, it was a great experience for my starved soul. I really liked the collaboration between players and Revan with all sorts of student-related content: contests, clubs, presidential decrees, etc. Specifically, within the academy setting, I thought this was a great idea. The combat was mostly not deadly, but most people still pumped up their weapon stats for the tourists. The exams still motivated people to immerse themselves in the setting. There were probably too many NPCs, but even someone like me remembered almost everyone by the end. At the same time, there was still tension and interest in the developing events throughout the game. And most importantly, any kind of happy ending in the long run always leaves warm memories.

Big thanks to Revan for running the game, Lok for carrying the academy after the elections, Ment and Ples for carrying the game's theme and providing hints in many moments, Fragich for the great roleplaying and playing along with the romantic storyline, Arts for the best content before leaving, Alex for being a great guy both in the game and in real life, Koshe for the comments and participation in the contest, Siv for the post analyzing the progress on the first pages (that's where my success in the exams began).

Whatever