
I'll start by saying that this game has simply amazing legs, and despite the historical setting, I'm not talking about a nation, but about women's legs. It's a pity that, apart from the gallery, you can't see them anywhere else, because in the dialogues, only the upper part of the characters is shown. I really liked the illustrations; the style is unusual in a good way, and the clothes of this era, spiced up with fanservice details here and there, are very much to my liking.
Now, about the main thing: Cosette > Pauline > Zhenya/Laura/Rosa > Maria Theresa/Nicolette/Oscar > Charlotte/Ernestine/Leonora > Polette/Antoinette/Yulka/Anna (her shoes are great) > Eme/Adelaide/Brigitte > Pirate Girl.
Thanks to this game, I've regained some interest in European history and culture, which is a bit sad, because in our time it's hard to imagine such content from Europeans themselves, and we have to rely on Asians, who, for some reason, show more respect for other countries than even their own people. In general, if European countries had as developed a gaming industry and if they treated their past as, for example, the Japanese do, and if they had the same level of technology and aesthetic sense, then perhaps Euro settings would be as interesting as Asian ones, but alas. Although, it seems that here are strong, inspiring female characters, but apparently without a bad character, shaved heads, creepy faces, forced lesbian tendencies, brown skin, and other things that game developers seem to require now.
Regarding the text, it's difficult to assess how well the Chinese corresponds to the English, since there is no voice acting (and even if there was, I don't understand Chinese), but in terms of readability, I rate this work very highly. While playing, I sometimes thought about why not translate words like "monsieur" and "mademoiselle" as they do with Japanese suffixes for modern idiots? Something like, "Napoleon, dude, why are you such a toxic-narrative cringe lord, lol." In general, I didn't experience any negativity from the text, which is like a breath of fresh air among the terrible translations of Japanese games and subtitles in anime.
I liked the plot. There is nothing groundbreaking in it, but for a strategy game, it's very good. There is a moderately engaging premise, a consistent plot development, and a satisfying ending. There is a superficial exploration of certain themes, such as class struggle, and the protagonist's journey from a novice officer to a heroine of the French people is well demonstrated, as well as how, as she gains victories and career growth, she surrounds herself with loyal followers. Of course, if there were more filler content in the game, some bonding events between the characters, it would be even better.
The gameplay was very inspiring for the mechanics of future expansions (if there will be any, of course), and overall I liked it, although I can't help but note some problems. The AI, for example, seemed quite smart at the beginning (for example, it always targeted my most vulnerable units, which led to defeat a couple of times), but closer to the end, it noticeably became dumber, which is clearly seen from the fact that its units do not leave a certain zone and the player can kill its units right under its nose, and it will simply skip its turn. The difficulty of the maps is largely achieved by the fact that, according to the conditions of defeat, the player cannot lose units (usually one to three), which looks more like a crutch in terms of difficulty. And I didn't understand the point of artillery, especially in the context of upgraded light infantry that attacks only one cell away. Perhaps there is a point in defending on artillery cells due to the additional range, but in most cases, you have to play in attack.
However, the system itself was to my liking. All sorts of cool skills, equipment for units, weather effects, terrain features, and so on.
I think I can recommend Mentu, Loku, and Plesu.