
Finished it, and it took less than ten years. It seems better than the utterly awful Zerg add-on, but not by much. The plot is completely generic, on par with the ending of Mass Effect – you collect Pokémon, and then you win. And what's funny is that you spend 70% of the Campaign collecting Pokémon, while you defeat the countless fleets and armies of the Evil Villain in about one and a half missions.
It's uninteresting to look at the faceless, bizarre-looking characters adorned with trinkets. The missions are garbage, on par with Heart of the Swarm: destroy three buildings, press three levers, do it while a timer is running. Maybe I'm just getting old and I don't remember how it was in Wings of Liberty, but the imbalance seemed excessive.
Well, the only good thing is that I looked at the heroes they copied from Heart of the Swarm and figured out who's who.

You're a cat. That's basically it.

A visual novel with mini-games about how you're being gaslighted.
~mech
The exposition makes sense, but it seemed overly drawn out and tedious – perhaps the most significant flaw, and it also features the worst track from the otherwise decent soundtrack.
Most of the puzzles are completely childish, taking only five seconds to solve, and they are too standardized; the puzzle rooms are drawn poorly and blandly; the mini-game about answering questions is underdeveloped; the shoot 'em up-pseudo-danmaku levels are fun, but the overwhelming majority of the story-driven interludes between sections only rehash the same things and lead nowhere, because the characters' backstories fit into two sentences without any details or twists.
The art style is good, and there are surprisingly a lot of good voice acting performances, although I didn't recognize some of them until I saw them in the credits. Sugita is in his element – he once again played a degenerate. I'll also criticize the fox – she overacts so meaninglessly in some places that it's painful, and it's almost impossible to skip. If she toned it down a few notches, she would be an excellent host for excellent voice acting, and she would still stand out from the rest.
Overall, a 6-6.5/10. You can play it if you have nothing else to do and enjoy it, but only if you really have nothing else to do. If this is an attempt to launch a franchise, then it has potential, but the execution and content need to be seriously reworked.
You're a cat. That's basically it.
It's like Half-Life 2, but without the shooting; the graphics are quite nice; the story is decent; the NPC hubs are suffocating in places; the stealth-acrobatic abilities of the cat are used in many places in a fun and, in a good sense, deconstructionist way compared to the usual games; it's also funny to see how the naive NPCs consider the cat to be some kind of full-fledged rational agent. I can also add that during the game, I had the thought that it's not so bad to play as a cat for once, instead of another unfortunate brown-haired girl who has fallen into a difficult life situation, which is what the indie adventure game industry is full of.
And it's worth keeping in mind that all 6+ hours that it takes to complete, I spent listening to a bunch of podcasts at 1.5x speed – that's why I started playing it in the first place, so it's possible that the game is more boring than it seemed to me.