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Scales of Fate

#12
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Hello!

I've started the Walkthrough of this campaign, and I hope I won't be criticized for posting in small chunks. I've completed two missions so far.

In the first mission, there was some initial confusion, and it wasn't clear what to do, but after exploring the surroundings, everything became clear.
1) At first, it wasn't clear what to do, so I spent a long time and tediously kiting slow creatures like peasant legions, armored warriors, etc. However, I made a mistake and didn't take the peasant hut, so peasants wouldn't accumulate. As a result, when I started the quest for 150 peasants, there was nothing left to do but just wait for weeks...
2) I think the level limit in the first mission could be raised, although then the second mission would be too easy. I only reached the underground, and I already hit the level limit...
3) I didn't complete the dragon quest; what ring are you talking about, guys? Let's move on from here!))
4) It's cool that the angel's wings break, but it implies that if you're not ready, you shouldn't get involved.
5) I tried to defeat the mentor's legion of mages, just for the sake of it, but it was impossible. If they were in one stack, it would be even harder! However, it doesn't really matter, especially since there's a level limit, and besides, they disappear after the prison is opened.
6) The chase after opening the prison. No one chased me; maybe it's because I had beaten Nius three times before, and after opening the prison, he stopped running...
7) Maybe it's because I flew to the mage from above, from my Castle, instead of from below as the developers probably intended?
8) And of course, it's nice to play as an overpowered character!))

As for the second mission, it's quite easy, but there are a couple of things I don't understand.

1) There's a well near the central Castle, and next to it is a resource that can't be taken.
2) The quest for the Tear of Asch is cool and not too difficult overall, but if I had known, I would have taken it first.
3) The necromancers who attack don't cause much trouble (especially in the light with Wrath; a few holy words, and that's it).
4) The mage raids and city rebuilding happened at a time when I didn't know they were coming, and the cities were being converted into units. It was frustrating to see the Castle being rebuilt from scratch. Maybe it could be implemented so that the level remains the same? (although it's not essential, but it would be cool).
5) And they attacked a few times; Nius came, and I kicked him away with my left foot, and that was it.

In conclusion, after two missions: the campaign is going well, and we'll see what happens next, although I've tried playing as a mage, and it's a bit difficult. And what about the nymph quest that can't be completed, or am I missing something?