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A dynamic and exciting summer tournament.

#50
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Gorbunak
04.08.2022 Gorbunak (Red, Stronghold, Tyraxor, Tyraxor) def MREGOR (Blue, Castle, Valeska, Valeska) Jebus Cross 123
Couldn't find the right zeffa for the start. At GO there were green dragons, didn't quite have enough army for them. Decided to build cyclops with castle without cyclops golems, but with rock golems. By around day 121 I was stalling with the chains and decided to go out reliably on day 122. 2 angels, 18 cyclops, 16 rock golems, 80 dogs and 3 cyclops already beat GO on easy mode. On the way to the center I picked up KV and sat in the castle. Had no gold left, overspent and sent a scout hero to explore. Opp surrendered and wrote that they attacked GO without artifacts.

And here are the pioneers) From the first sentence it becomes clear that this wasn't exactly a classic SoD 😂



Added after 59 seconds

MREGOR
04.08.2022 Gorbunak (Red, Stronghold, Tyraxor, Tyraxor) def MREGOR (Blue, Castle, Valeska, Valeska) Jebus Cross 123
The draft wasn't particularly fat in terms of objects (angel external dwelling, which I started with, a Griffin Conservatory unit and two zeffas totaling 12 cyclops; there were also 3 zeffas, but far in the depths of the spawn). However, it gave great artifacts in all slots (+7 offense, +6 defense, +4 spell power and knowledge), and also extremely rich in resources and gold (lots of dwarven treasuries and freebies on the ground). Scouted GO on the first day, upgraded pasisses, but more on that later
The main was determined rather late, on day 114 Caitlin showed up in the tavern and upon taking crypts leveled Earth magic. Before the angel external dwelling there was a trident +7 to attack for inferno dogs, which with morale boosts almost ate through a stack of archers (luckily I had a ballista), so I was afraid I wouldn't take the external dwelling, but the stat advantage offset the archer losses. Spent a very long time running around the spawn leveling heroes, managed to get angels in the citadel by the start of the second week, realized I had to go for archers.
In the end, all the chains came together, from dwarven treasuries and two markets I got enough gold to upgrade 5 angels and Katyusha ran to the center. And then there was awkward silence and "loud silence" when it became clear that the pasisses couldn't be broken through at all without the artifacts left behind in the main
Post-game analysis showed that with the artifacts, GO could be cleared while preserving all archers, 7 cyclops and ~30 archers. The opponent was already sitting in the center, had KV and a good army, but I had two boxes on my exit: 15 scorpicores and all the Earth magic. These were guarded by 77 upgraded unicorns, but even this "second GO" could be cleared, with only archer losses.
Thanks for the game!

"Loud silence" - that's 👍 )