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A dynamic and exciting summer tournament.

#49
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Gorbunak
I couldn't find the right zeff for the start. On the GO there were green dragons, which I didn't quite have enough army for. I decided to build gray dwarves with oil flasks without gray dwarf faces, but with a rock face. By day 121 I was messing around with chains and decided to go out safely on day 122. 2 angels, 18 cyclops, 16 rock, 80 dogs, and 3 gray dwarves already easily cleared the GO. On the way to the center, I picked up the KV and sat in the castle. I had no gold left, so I boosted and sent a scout to explore. The opponent surrendered and wrote that they attacked the GO without artifacts.
The surrender wasn't particularly rich in terms of objects (an angel external dwelling, from which I started rotating, a level-1 cons, and two zeffs totaling 12 cyclops; there were also 3 zeffs, but deep in the respawn area). However, they gave great artifacts for all slots (+7 offense, +6 defense, +4 spell power and knowledge), as well as very rich resources and gold (lots of dwarf dwellings and free stuff on the ground). The GO was scouted on the first day, upgraded passive creatures, but more on that later :)
The main was determined quite late, on day 114 Caitlin showed up in the tavern and leveled earth magic when taking crypts. Before the angel external dwelling, there was a trident +7 to attack for inferno dogs, which nearly devoured the archer stack thanks to moralities (luckily there was a ballista); as a result, I feared I wouldn't take the external dwelling, but the stat bonus compensated for the archer losses. I ran around the respawn for a very long time, leveled heroes, managed to place angels in the citadel; by the start of the second week, I realized I had to go to the arches.
In the end, all the chains worked out; I gathered enough gold from dwarf dwellings and two markets to upgrade 5 angels, and Katyusha ran to the center. Well, then there was awkward silence and a "loud silence" when it became clear that the passive creatures without the artifacts left behind in the main absolutely couldn't be cleared :)
A post-factum analysis showed that with the artifacts, the GO was cleared while preserving all the arches, 7 cyclops, and ~30 archers. The opponent was already sitting in the center, they had the KV and a good army, but I had two boxes on my way out: 15 scorpicores and all the earth elementals. This loot was guarded by 77 upgraded unicorns, but even this "second GO" was cleared, and with only archer losses.
Thanks for the game!
ICQ - 742562450