In competitive games on small maps, it's not recommended to set the default Overlord Health (OH) to be longer than 115 due to restarts caused by encounters and rushes.
On 6LM, it's better to set the default to at least 117, and players can decide whether to increase it further. In standard SoD maps, there can be buggy paths to the opponent or a quick encounter through the center.
I lost a tournament for a spot in the top-4 favorites because of OH and a buggy path on a 117-length map.
I agree. I'll update the main thread regarding the OH time limits.