Added 2 minutes ago
Sithri
A land of non-humans whose upper bodies resemble humans, while their lower bodies resemble animals, such as horses or lions. Thus, the inhabitants of this creation of Rishi have six limbs. Essentially a nomadic people, but they move within a limited territory due to being surrounded by hostile northern states.
Emeraldian Philosophy
1. Wealth should be the result of labor.
2. Pleasure should be attained with a clear conscience.
3. Knowledge should be accompanied by strong moral qualities.
4. Morality should be an integral part of commerce.
5. Science and magic devoid of humanity cannot be justified.
6. Piety should be associated with personal sacrifices.
7. The path to politics should only be open to those who possess strict principles.
8. Rights cannot exist without obligations.
✦ -40% to experience gained.
✦ -1 to Luck.
✦ Changing beliefs deprives the character of all skills.
✦ +9999 to experience.
Alstromeria
A land in the southwest of the northern continent. A republic with rather modest ambitions and a friendly, honest people, burdened by the need to defend themselves against the numerous dangers of the north. Presumably, it was founded by explorers from Refitea, but this is uncertain, since the most common hair color for the inhabitants of this country is brown, not white as with their eastern neighbors.
Magic Staff (for those who invested Luck; from the lore, it's Alidum).
1. Ability to use
2. +3 to Will.
3. +1 to attack range.
4. +3 to accuracy.
5. Attacks deal area damage 1+1.
6. +3 to Will.
7. +1 to attack range.
8. +3 to accuracy.
9. Attack effectiveness returns to normal.
10. Additional attack.
Added 8 minutes ago
Claudia > Emeraldian Philosophy
Neomaria > Logia
Chloe > Mirikia
Shea > Emeraldian Philosophy
Tong > No beliefs