Okay, let's try again. Open your text file, copy what's written there. Then, open the map files, delete it. Restart the map. Then, place a Signpost object, on the left in MessageFile, click New, enter the same name as your file, and click Ok. An empty window for that file will open. Paste your text there, click Ok, close the map, and test in the game to see if the text appears.
If it doesn't work, send me your map ("mapname.h5m" file in the Maps folder).
No, this works. Quests or texts from signposts that are already added to the map work. Maybe it just doesn't work on the dolmen? It worked, I changed it to a Sylvan tree, and it worked, but now after reading the text, I can't enter the hero, and other in-game text (e.g., "your hero can no longer move this turn," "spell learned") starts displaying 5-10 seconds after the initial text. Anyway, I guess I'm a true genius if such simple commands cause bugs in the game -_-.
I know about the editor) That's why I initially use ScriptsEditor).
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