Skip to content

Under the Griffin's Claw

#6
Auto-translated

I played on this map, and my impression wasn't great. Although it was created a long time ago, it's very much in the spirit of modern games – the difficulty is rubber-banded, and the quality is very high. The author deserves a solid 5+ for creating the landscape. The labyrinths are so complex that it's almost impossible to navigate. None of the AI heroes ever reached my Castle; they all got stuck in teleporters along the way. My own main hero behaved like the AI, turning away from enemy Castles just one step before, otherwise, I would have finished the war three weeks earlier. The feeling of stagnation is enhanced by the large limitation on resources and the hordes of neutral creatures guarding everything. Castles barely develop, and it's impossible to move heroes anywhere, meaning almost nothing happens. The abundance of well-reproducing neutral creatures makes the map glitchy. Crashes started around the 3rd month of game time. The second-to-last enemy Castle refused to be captured, and the game crashed immediately. I only managed to take it in the very end. The strongest AI main hero disappeared without a fight somewhere while wandering around. The map is not suitable for beginners; it's too difficult. For experienced players, it's a monotonous grind.