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FixSpell is a fix mod for the "Evasion" spell, which corrects a text bug where "increases" was written instead of "decreases."
Download link: https://disk.yandex.ru/d/kceoOhE4kxBa2
P.S. On the other hand, this is not a bug, but a more complex description, since there was a "minus" sign, and plus minus equals minus, but still, it would have been better to simply write the word "decreases"...
Mod to increase the number of Scouts/Assassins/Hunters from 7 to 8. For those who think that an increase of 7 is insufficient and that it can be quickly depleted in battle, although, in terms of total cost, it should be 7.
Download link: https://disk.yandex.ru/d/3tws4ej5s7XW5
Mod to increase the number of Beasts/Furies/Harpies from 5 to 6. This mod will not disrupt the balance and is almost as appropriate as the original increase of 5. The total cost of Beasts among the non-upgraded level 2 units will now stand out, but, like the increase for Centaurs, it is important that Furies and Harpies (2100 gold) will now be slightly above average and almost equal to the cost of the increase for upgraded Dancers (2160 gold), whereas before, with an increase of 5, it was, on the contrary, below average and inferior to everyone else (1750 gold).
Download link: https://disk.yandex.ru/d/CPFp9FYGs7aKd
Mod to increase the number of Killers/Executioners/Leaders from 5 to 4. Just for those who think that an increase of 5 is too large for level 5 and it seems illogical that it is equal to the increase for Shamans and other level 4 units, although it should be that way.
Download link: https://disk.yandex.ru/d/nPx8J231sCdkJ
Mod that makes it so that Ashi dragons require less mercury. Bone dragons require 0, and spectral and astral dragons require only 1 instead of 2. Thus, the total increase from 3 dragons requires not 6, but 3 mercury, which is closer to the 4 magic resources of other level 7 upgrades.
Download link: https://disk.yandex.ru/d/I7sMCcPUycUX_w
Download link: https://disk.yandex.ru/d/kceoOhE4kxBa2
P.S. On the other hand, this is not a bug, but a more complex description, since there was a "minus" sign, and plus minus equals minus, but still, it would have been better to simply write the word "decreases"...
Mod to increase the number of Scouts/Assassins/Hunters from 7 to 8. For those who think that an increase of 7 is insufficient and that it can be quickly depleted in battle, although, in terms of total cost, it should be 7.
Download link: https://disk.yandex.ru/d/3tws4ej5s7XW5
Mod to increase the number of Beasts/Furies/Harpies from 5 to 6. This mod will not disrupt the balance and is almost as appropriate as the original increase of 5. The total cost of Beasts among the non-upgraded level 2 units will now stand out, but, like the increase for Centaurs, it is important that Furies and Harpies (2100 gold) will now be slightly above average and almost equal to the cost of the increase for upgraded Dancers (2160 gold), whereas before, with an increase of 5, it was, on the contrary, below average and inferior to everyone else (1750 gold).
Download link: https://disk.yandex.ru/d/CPFp9FYGs7aKd
Mod to increase the number of Killers/Executioners/Leaders from 5 to 4. Just for those who think that an increase of 5 is too large for level 5 and it seems illogical that it is equal to the increase for Shamans and other level 4 units, although it should be that way.
Download link: https://disk.yandex.ru/d/nPx8J231sCdkJ
Mod that makes it so that Ashi dragons require less mercury. Bone dragons require 0, and spectral and astral dragons require only 1 instead of 2. Thus, the total increase from 3 dragons requires not 6, but 3 mercury, which is closer to the 4 magic resources of other level 7 upgrades.
Download link: https://disk.yandex.ru/d/I7sMCcPUycUX_w