Title
There are many of us, and Tas'Nethil is one of us.I liked the map in every aspect. For me, the lore (or rather, the aesthetics of the lore) of the sixth installment, combined with the gameplay of the fifth, is the best combination. This map gets a 1000 out of 10, and even more; I want to find more maps with similar lore.
The gameplay itself is exciting; this combination of a specialist hero and a lot of magic is very rare and very enjoyable. The chilling effect is truly chilling. It was also a good idea to upgrade the summoning skill; I won't be seeing such a powerful phoenix or 300 elementals summoned in one turn anytime soon. The map doesn't have much difficulty, perhaps in the form of more active AI. Mostly, it's about clearing out neutral creatures, but many of them are complex armies, which makes the battles more interesting, and the size of the map is just right, so you can sweep across it and it doesn't get boring. However, the initial clearing of neutral creatures can be quite challenging if you set out to clear everything in the first week with minimal losses (although this doesn't really affect anything, as it turns out). There's a good balance of artifacts; there are exactly as many as the hero needs, apparently, the others haven't been invented by Shanti yet
Overall, a sense of proportion is felt in everything, except for the hero's magic, but you can never have too much of that.