E12D5365-39C0-49B1-ABBD-D720809AFF2C - this file is located in the bin/effects folder. Sometimes, you can simply change the PerParticleFog value to true so that the effect reads the color from the texture. However, in most cases, the color is fixed within the effect file itself, and you'll have to recolor it using a hex editor. The color is represented as separate RGB parameters repeated many times. Schematically, it looks like this: imagine a hand with 5 fingers. Each finger is a texture for a specific element of the effect, and each finger is colored with a single, fixed color. There's a nuance: when the effect author colors it, they usually select a color from a color spectrum. However, sometimes the color components for all colors on all five fingers are the same because the author didn't select a color from the spectrum but simply chose the same color from a simplified palette! You can see an example of recoloring on my page - the creature Namtarr
Oh, and where exactly can I find the RGB parameters here? Am I looking at the right file?
Added 4 minutes later
Also, I have another question: how do I "attach" a part added by the effect to the model so that it doesn't show through with the team's color? The author of xHeroes Replacer did this somehow, but he hasn't been here for a long time.
I remember being told about a year ago that it needs to be done through the skeleton, but I don't remember the exact details.
