It seems like this is controlled in the texture file itself... change the Is2Sided parameter from false to true... and/or change the BackFaceCastShadow parameter there as well.
Nope, still the same result.
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It seems like this is controlled in the texture file itself... change the Is2Sided parameter from false to true... and/or change the BackFaceCastShadow parameter there as well.
Nope, still the same result.