<Instances>
<Item href="#n:inline(ParticleInstance)" id="item_ab18e3f2-63ad-4f54-b208-f970f4550df9">
<ParticleInstance ObjectRecordID="882">
<SrcName/>
<Light>L_NORMAL</Light>
<Particle href="#n:inline(Particle)" id="item_01f3a515-a4cc-4c4d-a892-7869add60dca">
<Particle ObjectRecordID="466">
<SrcName href="/Effects/Characters/Necromanser/idle00.mb"/>
<ExportPrefix>Cast</ExportPrefix>
<WrapSize>
<x>0</x>
<y>0</y>
</WrapSize>
<Bound>38c031befc09cebf9b99ff3f00d6213fc87ed33eea9 7ae3efce6ab3e</Bound>
<PerParticleFog>false</PerParticleFog>
<uid>E12D5365-39C0-49B1-ABBD-D720809AFF2C</uid>
</Particle>
-- So this is it, if I understand correctly? Where do I go from here? I tried searching by ID in the archive, nothing.
The issue isn't with the effect, but rather with the texture — the thing is that it's not empty. If you save the texture WITHOUT an alpha channel, for example in X8R8G8B8 format, the transparent background will turn black, and the glow will appear on top of that black background.
I don't know how to remove the black background in a drawing program, so I save the texture in tga format (after first changing the color to what I need) and port it to dds through the map editor — the black background usually disappears, and the texture becomes "empty" again, but not actually empty