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Sakuramoria

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#4020
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Whatever you want, that's what you'll get.
The basic ones are just an example. If you just need role-playing elements, not mechanical ones, then that's fine. Just, you need to come up with them, either Revant (or some NPCs will offer something), or you, as students who were interested in this.
And 99% of the micromanagement should be left out of the game, either on Leviathia or with the club leaders (you or NPCs again).
I see the idea of a technology club as having details of both, but it would be better to make the mechanical elements optional, without requiring a mandatory expenditure of resources. A club bonus, such as improving equipment, would be appropriate, although we can think about it more. What could be done in such a club? Well, probably preach about reasonable mechanisms, haha. But seriously, in addition to boosting equipment and interesting conversations, you could actually do something with cameras or arrange a test of modern weapons on a mannequin, which is also relevant. You could also add the ability to level up relevant skills for something other than experience.

Off the top of my head:
Technology Club
Requirements: have an interest in technological progress
Activities:
— research of scientific discoveries,
— Competitive events in handling firearms,
— photographic events,
— creation of a technological item (for OS or relics, once),
— master classes (leveling up a technological skill for OS or relics instead of experience)
Bonus: improved equipment (?)

For the tournament, I'll exchange my cloak for a uniform; my tactic is to shoot from a pistol.