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#3753
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Help, kind people, especially Hottabych (if you're not on vacation). I have a question about textures: did I understand correctly that when I change them using the table in this method:
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It's easier to modify textures in the editor: Configure the advanced map editor and select the Texture table. When you open the editor, make sure the Resource => Close MOD button is grayed out (if not, click it). The Texture table will contain a list of all textures by folder; you can open folders and textures by double-clicking. When you open a texture, it will be fully displayed in the black space on the right. In the texture properties (if there are no properties, click View => Selection Properties Window), find SrcFile and click the three dots. Select the desired file from the Complete folder of your game. Of course, before you start, you need to create a Complete folder in the game folder and put the new texture in tga format into it. After you select the texture in SrcFile, right-click on the texture file in the properties tree => Export. That's it, the texture is done.
- the editor simply automatically does the same thing that I used to do manually, when I myself moved them around in the folders in the Data folder? And my second question: What does it mean to "put textures into a map"? How do I put them there? They are displayed for me, but I assume they should be somewhere in my map, and not in the Data folder, so that they are displayed for everyone. Should I unpack the map, create some folder there, put the textures there, and repack it?

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