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Druid Haven

#15
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Navkratis
Thank you for the feedback; it was criticized at the time for the lack of a tavern.
They probably came to play something else (to kill time, to complete the story for the sake of it, or something else) and stumbled upon a work of art. Never mind. The point is that if you remove the extra heroes from the player and the opponent, or at least limit their number (0-1 + Ilfina), the map will become closer to a logistical simulator than a story-driven scenario. (Well, and you can increase the starting army a bit if their complaint about the lack of a tavern was about that)

I don't even know how appropriate my words are here; it's your map, and I'm suggesting that you do something based on my point of view on this idea. And whether it's even necessary to change anything here is also a question.