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Hero replacer.

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#155
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Narron
It's better to use DXT5 where needed (except for some effects and unit/hero icons); otherwise, the textures will be too large, and the game will crash because of it. Heroes 5 doesn't like large files. In NVS, I try not to make textures larger than 1024x1024 pixels, and I also make sure that their file size is similar to the original. For example, if the original weighs 1.3 MB, your file should weigh approximately the same. Use DXT5 and enable texture generation. Then, your files will be close in size to the originals.
That's not true... I specifically checked... if the video card has 2 GB, it can read and display textures of 1024 pixels and larger in Heroes 5 without any problems... I agree that this is the case for most laptops... but again, on so-called top-end gaming laptops, everything is fine, but again, the resolution is 1600x900 pixels, while on desktops, it's 1920x1080, which are supported modes for the game!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1