The cost of learning one instrument is 1500 experience points; the instrument occupies a weapon slot.
Drum
Allies of the musician within a 10-cell radius receive +1 to speed at the beginning of his turn, stacks up to 5 times.
Bonus: enemies of the musician within a 10-cell radius receive -1 to speed at the beginning of his turn (willpower), stacks up to 5 times.
Paralysis and other interrupting effects reset the buff/debuff counter.
Lute
Restores 15% of the maximum health of the musician's allies within a 10-cell radius (only in battle).
Bonus: also removes one negative effect (only in battle).
Violin
The musician's allies within a 10-cell radius receive +1 to hit and dodge at the beginning of his turn, stacks up to 5 times.
Bonus: enemies of the musician within a 10-cell radius receive -1 to hit and dodge at the beginning of his turn (willpower), stacks up to 5 times.
Paralysis and other interrupting effects reset the buff/debuff counter.
Piano
Cannot be used in battle. Gives +1 to Luck per quarter.
Bonus: also gives +1 to Luck.
Trombone
Enemies within a 10-cell radius of the musician receive the paralysis effect.
Bonus: enemies within a 10-cell radius of the musician receive the immobilization effect.
Flute
Cannot be used in battle. +20% to experience gained (unique modifier).
Bonus: +20% to experience gained (unique modifier).