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Well... it's a map. It's even hard to form a review. The description is the first... empty. It's unclear why there are so many Sanctuaries – sometimes it's for thematic reasons or for aesthetics, tied to the landscape and other objects, but what's the purpose here? Why is there a Dungeon? There's a Tavern, a hero in the Dungeon with no artifacts or army, level 1. A Prophet's Hut? The text is really disappointing. I couldn't even understand the author's stream of consciousness; the grammar can be fixed, but what about the semantic load? Technically, everything works – the quests are completed normally, almost everything is passable (except the mill). Maybe, over time, something more interesting and well-executed will be implemented on the next maps.