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1001 Phoenix

#13
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Well, as usual, at the beginning, it's unclear what to do because there are no troops, no additional heroes, and the starting stats of these heroes are 0011. The building lock isn't noticeable because there are no resources to build anything on the Haven, let alone a second town, and even if you could, you'd still rely on spells.

The fact that the Sphinx's answer to the question "who knows the future" is "prophet" is incorrect, and it specifically caused me to fail. In principle, this is the only memorable feature of this map. Well, there's also a lot of text and stories to read – that's a big plus, it makes the game more diverse.

I didn't find Subdue even in The Shadow of Death, but Wall of Swords is not prohibited – this allows you to brazenly bully neutral creatures (including phoenixes) instead of engaging in tedious army building.

The portal to a town is prohibited, which is understandable, but you can summon reinforcements from the center to get troops for Mehmed (+ there's a mana doubling well for this). Perhaps that's how it was intended, I don't know.