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Sakuramoria

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#2189
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The course will actually end quite a while from now.

Slow
Effects that reduce a character's initiative.
Immobilize
Prevents the character from moving (OD) for three turns.
Bleeding
The character takes pure damage equal to 50% of the damage received at the beginning of their turn for three turns.
Burn
The character loses 25% of their maximum health at the beginning of their turn (magical damage) for three turns.
Poison
The character loses 10 health, 1 accuracy, 1 dodge, 1 initiative, and 1 willpower at the beginning of each of their turns. Lasts until the effect is removed.
Wound
Inability to restore health and receive positive effects until the end of the battle.
Paralysis
Skips a turn, inability to dodge.

— This concludes the list of the most common conditions on the battlefield. It's funny that it's almost the fifth millennium, and people are still inventing all sorts of ways to harm each other, but there's nothing to be done about it.

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