function NewDay()
if GetDate(DAY) == 14 then
UpgradeTownBuilding("Town", TOWN_BUILDING_DWELLING_7, level) --0— not built, 1 — built, 2 — upgraded
end
end
Trigger(NEW_DAY_TRIGGER, "NewDay")
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function NewDay()
if GetDate(DAY) == 14 then
UpgradeTownBuilding("Town", TOWN_BUILDING_DWELLING_7, level) --0— not built, 1 — built, 2 — upgraded
end
end
Trigger(NEW_DAY_TRIGGER, "NewDay")