Yakuza 6
Excellent. Throughout the entire game, there are only two minor complaints: the combat felt not very diverse in terms of moves (plus there is no way to carry weapons, except to pick them up during a fight and throw them away at the end, and there are no corresponding skills - this wasn't heavily used before, but the sudden absence is noticeable), and for some reason, there is no display of available side stories on the map - you can only stumble upon them by chance.
Otherwise, it's a solid ten out of ten for this Yakuza game.
Yakuza 7
Playable, cool, modern, what else can I say? The attempt to change the genre was successful. I'm not yet sure, given the specifics of the mechanics, whether it will be possible to easily create sequels for it, but anything is possible.
Rustler
A medieval GTA 1-2 about Alex with a corresponding isometric view. The first time, I dropped it within the first 10-15 minutes because I couldn't stand the cringeworthy beatboxing (in 2022) of street medieval bards and the strange controls.
But on the second attempt, it turned out that even if you don't kill the bards, you can punch them in the face, and they will change the melody, and the control issues are simply solved - by choosing the screen orientation (or something like that, in general, similar to Heroes of Might and Magic) for the horse in the game options - then it becomes possible to ride them very easily and successfully, instead of bumping into everything.
There are also other drawbacks, such as: some outdated memes, some minor bugs - all this gives the game a real indie vibe. However, this is not a problem, because personally, the game managed to give me a very unexpected pleasant feeling of indescribable ease of being, which I wanted to return to after I left it. When you ride a horse through forests and fields, and pass a village in one go near a lake, and then eat a pie, you feel - this is life, as if you returned to some positive moments of childhood, to some summer days when you could do what you wanted, and everything worked out for you.
Still, if you compare medieval and fantasy settings, there is a hole in the floor in both, but fantasy will also suffocate you with its weirdness and tediousness, so choose wisely, kids.
I liked it, I would rate it a solid 7.9.
Nightmare Reaper
A boomer shooter, roguelike-like, with procedural levels, random loot, upgrades, and several built-in mini-games.
Overall, I liked it because there are many weapons and enemies, they are diverse and have randomly generated mods, the combat is moderately dynamic, but not a frustrating jump-fest like in Doom Eternal, and the shooting is enjoyable.
But there are also noticeable drawbacks.
Firstly, I had to get used to the graphics - it is excessively pixelated [spoiler=(just compare the faces of the heroine and the character from Doom 1)]

[/spoiler], but at the same time, it overwhelms you with epileptic effects (you will be amazed by the screenshots in Google Images, it is better in dynamics, but still very close) and at the same time locks you in claustrophobic cave levels. Even the enemies are sometimes difficult to see at first, so it is quite uncomfortable at first.
Secondly, although I am a fan of level design, here the procedurality has its plus - you can conditionally enter the game, run through several maps, have fun shooting and enjoy the action. But at the same time, the obvious disadvantages of procedurality do not disappear - after half an hour or an hour of the game, you do not have much motivation to grind further, because all you do is run through randomly connected assets, which you don't even have a deep reason to go around in a circle, except to collect all the coins and upgrade the roguelike character for the future.
I cannot recommend it if you are not a fan of boomer shooters, for whom it is enough to just run and shoot, it doesn't matter where.