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Sakuramoria

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#1817
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Lorance nods, then recounts information from literature on the same topic.

Manism
✦ +50 to health [500].
✦ The character cannot deal lethal damage; instead, it removes opponents from battle and prevents them from returning to the fight until it ends [500].
✦ Refreshing Touch.
1. Removes standard negative effects from the selected character. Can be used up to five times a day. Range: 1. [500]
2. Removes standard negative effects from the selected character. Can be used up to five times a day. Range: entire map. [1500]
3. Removes standard negative effects from allies in a 1+1 area. Can be used up to five times a day. Range: entire map. [3000]
✦ Healing Water.
1. Restores (will*10) health to the selected character. Can be used up to five times a day. Range: 1. [500].
2. Restores (will*10) health to the selected character. Can be used up to five times a day. Range: entire map. [1500]
3. Restores (will*10) health to characters in a 1+1 area. Can be used up to five times a day. Range: entire map. [3000]
✦ Touch of Mana.
Revives a character whose health has dropped to no less than -50%. Only outside of battle. [2000].

Dante
✦ +5 to will [500].
✦ +2% to experience gained per point of will [500].
✦ Resistance.

1. Incoming magic damage to the character is halved [2000].
2. Will saving throws are doubled [2000].
3. Incoming physical damage to the character is reduced by 25% [2000].
✦ Fight to the Last.
1. Once per battle, the character survives a lethal attack (remains with 1 HP). Works once a day [1000].
2. Once per battle, the character survives a lethal attack (remains with 1 HP) [1000].
3. Once per battle, the character survives a lethal attack (remains with full health) [1000].
4. Once per battle, the character survives a lethal attack (remains with full health, removes standard negative effects) [1000].
5. The character survives a lethal attack (remains with full health, removes standard negative effects); the ability is restored after the character defeats an enemy [1000].
✦ Cleansing.
1. +30% to final damage against characters who adhere to a different religion other than followers of Dante, Mana, and Abelia [1000].
2. +30% to final damage against non-humans [1000].
3. Attacks on the above-mentioned categories of characters deal permanent damage [2000].

Abelia
✦ Sadism
1. +30% to damage against opponents [1000].
2. Chance of critical damage +20% [2000].
3. Lethal damage on attacks [3000].
✦ Masochism [1000]
1. -30% to damage taken [1000].
2. Chance of critical damage taken -20% [2000].
3. Immunity to standard negative effects [3000].
✦ Entropy
1. Dissipates all effects within 10 cells of the character, prevents their application for three turns. Can be used up to two times a day [1000].
2. Entropy ignores will saving throws [2500].

Risha
✦ +1 to event points [1000].
✦ Ability to learn magic [1000].
✦ Illusion. The opponent must pass a will check against the character's will/dodge/intelligence (determined by the player when learning the skill); otherwise, their attack will have no effect [2000].

Added 3 minutes ago
Heroist
—...Thank you, and I'm very glad to meet you too. 🙂 —Father Cassius Nira's words even slightly confused Nirianna.
Politely nodding, the girl took one of the free seats at the table.
— Tell me, Nirianna, if you please: what do you think about security in NAILS?

Added 21 minutes ago
If there are no questions about beliefs, I'll include the next week.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария