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Path to Light

#22
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A strange map. Very pleasant design, a rarely used idea of the hero's powerlessness, although it's not very clear why you need to complete a bunch of side quests (well, I captured mines or a castle - but why?). I completed it in 44 days, although it could be done faster. At the beginning, I explored all the nooks and crannies, but towards the end, I got tired and rushed to the final goal. It would be good to add some motivation for the side quests. And after the end, there is no feeling of victory (which, of course, is subjective). At least there could be a video at the end, showing how the careless demon was punished for letting us, the luminous and fluffy ones, escape.
As for bugs, if you let the demon go ahead and he passes through a place with an ambush, the hero still fights on the demon's turn. I am grateful to the author for the unconventional map. I liked it, but there was a feeling of incompleteness.