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Creating a fund to support modders and creators of new maps.

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#26
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Although I initially supported the idea of "Za," the latest proposal from the respected activist prime79 doesn't quite appeal to me. If we're going to implement targeted rewards, it's essentially freelancing. And the last thing I want is to be freelancing in two places at once. Perhaps we should shift the focus towards a "general fund" and then distribute these funds to the teams based on a simple algorithm and weighting system for maps/mods? Also, many questions arise regarding long-term projects: for example, Waterfall releases four patches for the Armageddon's Blade, while Green69 (apologies for the joke) or someone else releases a map. Who is the greater creator in this case? It's a question. In one academic project, to motivate my classmates, I practiced distributing funds from a pool to which everyone contributed a certain amount, depending on their contribution to achieving a particular stage of the project. However, in such a case, a third party is required, and it turns into a competition, and competition usually leads to mass production. And that's not a good thing. I'm not considering the Remix contests, as they have a good prize pool and the deadlines were reasonable. But if the fund also has a six-month deadline, it will be ineffective


Не уходи безропотно во тьму,
Будь яростней пред ночью всех ночей,
Не дай погаснуть свету своему!

Хоть мудрый знает – не осилишь тьму
Во мгле словами не зажжёшь лучей –
Не уходи безропотно во тьму.