Duncan Mandragora
Date of birth: 21.12.3933
Place of birth: Ingrid
Position: instructor, head of academy security, author of the 3996 entrance exam.
Lessons: military training, wearing armor and shields, tactics.
Medical record: 191-M-IV
Faith: Cult of Seven/Ira
A decorated former general of the Sakumorian armed forces, he retired 6 years ago after orchestrating the internationally notorious military incident in the fight against Sanguinarian partisans, when Duncan repeated the "feat" of his ancestors and burned to the ground several border settlements of Sanguinaria where partisans were hiding and being supplied. Being, undoubtedly, a strong leader and competent strategist, Duncan was nonetheless a man of the old school and did not conform to the ideals of the "new" Sakumoria.
He was invited to the position of instructor at NAILS by the director in the hope that the old warrior would be able to share his experience and skills with the youth, tell them about the terrible realities, so different from the embellished legends, and at the same time become softer and happier himself, surrounded by energetic, ambitious youth with, as yet, unrealized potential.
The general's role in preparing and evaluating the upcoming exam worries many who wish to enroll in NAILS this year, as the old warrior is known for his strictness.
Laurence Hatiore
Date of birth: 05.02.3968
Place of birth: Akki
Position: instructor, curator of the first class.
Lessons: theology and philosophy.
Medical record: 170-F/III-III
Faith: Abelia
Class specialization:
- Cost of studying belief features is 15% lower.
- Ability to change belief once.
- Astrological bonuses.
Back when her peers were dressing up dolls or playing at war, Laurence Hatiore was engrossed in reading the complex literature that happened to be on the shelves of the family library. This, apparently, is what made her a rather pessimistic person with a very grim outlook on life. The knowledge accumulated with age and her own reflections on the principles of reality, human existence, and humanity's relationship with the universe and human society led Laurence to rather disheartening conclusions about human nature and humanity's place in the world. At times she wished to follow the lofty ideals of Mana, the orderliness of Dante, or even the chaos of Risha, but the free flight of thought always returned her to the futility of existence and the pointlessness of any ideals. In the end, despite her rich store of knowledge in this area, all she could muster the strength for was to live in harmony with her own conscience. Nevertheless, she tries not to spread her negativity to others, and still regards religions, ideologies, and all such things with academic interest.
Laurence once confessed to Levizia, her only friend, that if it weren't for all the beautiful things that filled this world and allowed her soul to rest from its numerous horrors, she would have long ago thrown herself into the Abyss into Abelia's embrace. But perhaps now, with her new position, she will have a new reason for joy in the form of her students.
Aorich Traba
05.07.3978/Levia/184-M-IV
_________________________
No beliefs
✦+5 to speed.
_________________________
Attack: 20 (22)
Health: 130
Defense: 0 (10)
Accuracy: 14
Evasion: 13 (15)
Speed: 14
Will: 12
Mind: 13
AP: 3 (4)
Crit: 5%
Event points: 1
_________________________
Pistol
1. No penalty.
_________________________
+25% to damage for each negative effect on the enemy.
Random negative effect (poison, paralysis, injury) on each attack.
Resistance to negative effects is 50% higher.
_________________________
Weapon: Pistol
Damage: 80 (176)
Reload: 1
Range: 6
Secondary weapon:
Body: NAILS combat uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS cloak
+2 to evasion
Slot 1: Ammo 18/18
Slot 2:
_________________________
[Room is empty]
_________________________
Jean Silva
25.10.3978/Hergea/180-M-II
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Dante
✦ +5 to will.
✦ +2% to experience gained for each point of will.
✦ Fight to the last.
1. Once per battle, the character survives a lethal attack (remains at 1 hp). Works once per day.
_________________________
Attack: 16 (18)
Health: 120
Defense: 0 (10)
Accuracy: 9
Evasion: 9 (11)
Speed: 12
Will: 15
Mind: 10
AP: 3 (4)
Crit: 0%
Event points: 1
_________________________
Bow
1. No penalty.
_________________________
-15% to the cost of learning Cult of Seven skills.
_________________________
Weapon: Bow
Range: 8
Damage: 40 (72)
Secondary weapon:
Body: NAILS combat uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS cloak
+2 to evasion
Slot 1: Quiver of arrows (30/30)
Slot 2:
Money:
_________________________
[Room is empty]
_________________________
Yukka Telltale
03.03.3980/Victorica/158-F/II-I
_________________________
Dante
✦ +2% to experience gained for each point of will.
_________________________
Attack: 9 (12)
Health: 100
Defense: 0
Accuracy: 10 (13)
Evasion: 12 (24)
Speed: 12 (14)
Will: 12
Mind: 14
AP: 2 (4)
Crit: 0% (10%)
Event points: 1
_________________________
Rapier
1. No penalty.
2. Accuracy +3
3. AP +1
4. Evasion +3
5. Evasion +5
____________ _____________
[No features]
_________________________
Weapon: Rapier
Damage: 40 (48)
Secondary weapon:
Body: NAILS combat uniform (F)
+2 to speed
+2 to evasion
Head:
Footwear: NAILS boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
Decor furniture
Slot 1:
Slot 2: Imported card deck
+10% to critical damage chance
[Wall 1]: "Mushroom attack"
+3 to attack
_________________________
Class: V
Entrance exam: 90 (9th)
Abelia
✦ Sadism
1. +30% to damage against enemies.
_________________________
Attack: 15 (A: 19)
Health: 80
Defense: 0 (30)
Accuracy: 11 (A: 14)
Evasion: 6 (A: 10)
Speed: 11
Will: 11 (13)
Mind: 12 (13)
AP: 3 (4)
Crit: 0% (20%)
Event points: 1
_________________________
Crossbow
1. No penalty.
2. Attack +1, accuracy +1, evasion +1.
3. Crit +10%
4. Attack +1, accuracy +1, evasion +1.
5. -50% to enemy defense.
6. Poison.
7. Crit +10%
8. Attack range +1
9. Mark. Target receives 30% more damage from all sources.
_________________________
Inability to interact with pururut and products made from it; magic against the character is twice as effective, while the character themselves cannot cast spells.
Permanent injury, -5 to evasion.
+20 to defense.
+3 to grades on written exams.
_________________________
Weapon: Crossbow
Damage: 40 (68)
Range: 8 (9)
Secondary weapon: Crossbow
Range: 8
Damage: 40 (60)
Body: NAILS combat uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS boots
+1 to AP
Accessory 1: Small mirror
+1 to accuracy
Accessory 2: Turquoise pebble
+1 to will
Cloak: NAILS cloak
+2 to evasion
Slot 1: Quiver of crossbow bolts (20/20)
Slot 2:
_________________________
Room 401
[Wall 1]:
[Wall 2]: 1. "Sweet summer"
+1 to will, +1 to mind
Diary
The diary's owner gains experience for each entry about characters they have met.
_________________________
Class: I
Entrance exam: 77 (21st)
Alidum Sirabe
21.03.3978/Aeolia/198-M-IV
_________________________
Risha
✦ Ability to learn magic.
_________________________
Attack: 23 (25)
Health: 230 (280)
Defense: 0 (10)
Accuracy: 20
Evasion: 13 (15)
Speed: 15
Will: 10 (13)
Mind: 11
AP: 6 (8)
Crit: 15%
Event points: 1
_________________________
Whip
1. No penalty
Magic staff
1. Requires 1500 exp.
_________________________
[No features]
_________________________
Weapon: Whip
Damage: 40 (100)
Secondary weapon:
Body: NAILS combat uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS boots
+1 to AP
Accessory 1: Magic certificate
+3 to will
Accessory 2:
Cloak: NAILS cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: "Wallota from behind", Elliot Kent
+50 to health.
[Wall 2]: Art of immobilization
Attacks immobilize the enemy.
Shackles
+1 to AP
Magic diary
+50 to experience for each spell available to learn.
_________________________
Bonita Halain
10.12.3979/Cattleya/164-F/II-IV
_________________________
Abelia
_________________________
Attack: 13 (14)
Health: 120
Defense: 0
Accuracy: 15 (20)
Evasion: 15 (20)
Speed: 14 (16)
Will: 11
Mind: 13
AP: 3 (4)
Crit: 0% (10%)
Event points: 1
_________________________
Whip
1. No penalty.
2. Evasion +3
3. Attack range +1.
4. Crit +10%
5. Accuracy +5
_________________________
The character's effectiveness during team competitions is higher.
_________________________
Weapon: Whip
Damage: 40 (48)
Secondary weapon:
Body: NAILS combat uniform (F)
+2 to speed
+2 to evasion
Head:
Footwear: NAILS boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: Bonita's mantle
+1 to attack
Slot 1:
Slot 2:
_________________________
[Wall 1]: "The Abyss"
-5% to the cost of learning Abelia skills
+1-5 to grades on written exams.
NAILS cloak
+2 to evasion
_________________________
Class: III
Entrance exam: 82 (14th)