
For those familiar with the Musou genre (Dynasty Warriors, Samurai Warriors, etc.), the combat in this game will be quite familiar – you run forward and click to attack, destroying dozens of enemies in your path. However, there's a catch: firstly, the gameplay here is more engaging, with various abilities and combos. Secondly, there's a decent progression system; you can find a variety of equipment, supports, and other items with different effects. That said, even though I don't particularly enjoy open-world games, the most significant drawback of this particular game is the short levels, which are essentially several small arenas where you have a DPS check. With normal progression and gear, clearing a level takes from one to two minutes, which might be a good thing in some ways, but not as much as I would like. The combat animation deserves special attention; the movements, skills, and even simple attacks are very well done, and in combination with the more dynamic gameplay, they surpass the more popular and newer Genshin. Another thing I liked is the abundance of stuff in the menu, where you can do many things: play mini-games, craft items, exchange them, upgrade them, view a collection with cool artwork, and more. Among the drawbacks, besides the small levels, I would mention the very high prices in the store and the grind (another hidden drawback: Sakura's model is just too...). Perhaps, if I had started playing a couple of years earlier, I would have spent more time and attention on this game, but now it's just too exhausting.
Overall, if you like the character designs, then you'll probably enjoy the game as well. But if not, then you probably won't want to touch it. I'll give it an 8/10, but I don't know if I'll continue playing it myself. And yes, this is a port of a gacha game from mobile, so expectations should be accordingly. One good thing is that you can get any character on the very first day and roll for them, unlike weapons, supports, and everything else, which is not required.