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Katar | No penalty | Speed +1, Accuracy +1 | AP +1 | Crit +10% | Speed +3 | AP +1 | Poison | Injury | Ability to use a second katar. | Character attacks until they miss |
Whip | No penalty | Evasion +3 | Attack Range +1 | Crit +10% | Accuracy +5 | Evasion +3 | Injury | Attack Range +1 | Lethal damage adds +10 to character speed. | Attacks deal area damage 1+1. |
War Scythe | No penalty | Speed +1, Will +1 | Attack Range +1 | AP +1 | Damage is dealt to characters on the sides of the target. | Speed +1, Will +1 | AP +1 | Speed +1, Will +1 | Damage +2 for each unit of speed. | Lethal damage. |
Katana | No penalty | Accuracy +3 | Intelligence +3 | AP +1 | -50% to enemy defense. | Evasion +3 | Will +3 | Health +30 | Character attacks remove 10 units of initiative from the enemy. | Parrying attacks, shots, and offensive spells. |