Iva Sextillion
31.12.3978/Akki/172-F/III-III
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Wrath
✦ Attack +5, AP +1, health +20, will -5.
1. In one-on-one combat, the character's damage against the opponent is twice as high.
2. In one-on-one combat, the character's accuracy against the opponent is twice as high.
3. In one-on-one combat, the character's evasion against the opponent is twice as high.
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Attack: 22 (26)
Health: 180 (200)
Defense: 0 (10)
Accuracy: 17 (18)
Evasion: 13 (18)
Speed: 15 (18)
Will: 11 (12)
Mind: 13 (15)
AP: 4 (6)
Crit: 5% (15%)
Event points: 1
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Axe
1. No penalty.
Pistol
1. No penalty
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Injury (cannot be healed).
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Weapon: Mechanical Beast

Damage: 80 (208)
Parry
Block (25%)
Counterattack on parry or block.
Secondary weapon: Pistol
Damage: 80 (184)
Reload: 1
Range: 6
Body: NAILS Combat Uniform (F)
+2 to speed
+2 to evasion
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1: Leon's Skull (ritual)
+1 to attack, +20 to health, +10 to defense, +1 to accuracy, +1 to evasion, +1 to speed, +1 to will, +1 to mind, +1 to AP, +5% to crit (Iva only).
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
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[Wall 1]: -
[Wall 2]: -
Decor furniture
[Slot 1]: Iva Figurine
Duelist always works.
[Slot 2]: -
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Class: IV
Entrance exam: 71 (14th)
Chloe Cox
17.03.3978/Moria/158-F/II-II
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Mirkia
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Attack: 13 (14)
Health: 130 (160)
Defense: 0
Accuracy: 9 (11)
Evasion: 12 (17)
Speed: 13 (15)
Will: 13 (19)
Mind: 20
AP: 3 (5)
Crit: 0%
Event points: 1
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Spear
1. No penalty.
2. Attack +1, accuracy +1, evasion +1
3. Attack range +1
4. Health +30
5. Damage to all opponents in the line of attack.
6. Will +3
7. Attack range +1
8. Will +3
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-15% to cost of learning Mana skills, +20% to power of healing effects originating from the character.
Wears glasses: -1 to accuracy, -1 to evasion, +1 to will, +1 to mind.
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Weapon: Spear
Damage: 50 (50)
Secondary weapon:
Body: NAILS Combat Uniform (F)
+2 to speed
+2 to evasion
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1: Glasses
+1 to accuracy
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
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[Wall 1]: Chloe Cox's "Cozy"
Every ninth turn of the character, their health and initiative are restored, and negative effects are removed.
Decor furniture
[Slot 1]: Tea set
Allows repeatedly spending SP to gain 400 units of experience.
[Wall 2]: King Moechi Castiglione Starlight in his youth
-10% to cost of learning magic.
-10% to cost of learning pistol.
-10% to cost of learning sword.
+1 to AP.
+30% to damage against everyone from any source.
In one-on-one battles, the character's initiative is equalized with the opponent's initiative (if the opponent has higher).
Kimono [F]
+2 to will, +2 to mind.
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Class: III
Entrance exam: 91 (8th)
Michaela Godwell
01.01.3979/Orión/164-F/II-II
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Dante
✦ +5 to will.
✦ +2% to received experience for each unit of will.
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Attack: 10
Health: 150
Defense: 0 (30/30)
Accuracy: 15
Evasion: 12 (19)
Speed: 13 (15)
Will: 23 (25)
Mind: 14
AP: 3 (4)
Crit: 2%
Event points: 1
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Sword
1. No penalty.
2. Evasion +3
Armor
Can be used.
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-15% to cost of learning Dante skills.
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Weapon: Dante's Hand
Damage: 50 (65)
+2 to will.
+1 to damage for each unit of will above 10.
Secondary weapon:
Body: NAILS Armor
Defense 30/30
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
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NAILS Combat Uniform (F)
+2 to speed
+2 to evasion
[Wall 1]: King Moechi Castiglione Starlight
+50% to experience (additional modifier)
Decor furniture
[Slot 1]:
[Slot 2]:
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Class: V
Entrance exam: 83 (12th)
Mana La Luna
01.02.3979/Tioske/170-F/IV-IV
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Aurelianism
✦ Cost of learning everything -10%.
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Attack: 15 (18)
Health: 190
Defense: 0
Accuracy: 12 (18)
Evasion: 10 (15)
Speed: 13 (18)
Will: 11
Mind: 17 (18)
AP: 3 (2)
Crit: 0% (10%)
Event points: 1
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Pistol
1. No penalty.
2. Accuracy +3
3. Attack range +1
4. Attack +3
5. Can reload while moving.
6. Crit +10%
7. Accuracy +3
8. Attack range +1
9. -1 to reload.
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-15% to cost of learning high-tech skills.
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Weapon: Pistol
Damage: 80 (144)
Reload: 1
Range: 6 (8)
Secondary weapon:
Body: Bunny suit
+100 to stipend, +1.0 to stipend multiplier, evasion against M characters is twice as high.
Head: Bunny ears
+5 to evasion
Footwear: Bunny shoes
+5 to speed, -1 to AP.
Accessory 1: Committee badge
The character may not deal lethal damage
Accessory 2: Cosmetic bag
+2 to grades on written exams if taken by a man.
Cloak: NAILS Cloak
+2 to evasion
Slot 1: Ammo 18/18
Slot 2:
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[Wall 1]: "Happiness"
[Wall 2]:
[Wall 3]:
Decor furniture
[Slot 1]: Matryoshka doll
+200 units of experience for reading books
[Slot 2]: Vase
+1 to mind
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Class: V
Entrance exam: 92 (6th)
Neomarika Valse
07.02.3978/Aokami/175-F/V-I
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Logia
✦ Path of the Sword
1. +5 to evasion.
2. Warning attack.
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Attack: 17 {36}
Health: 300 {610}
Defense: 0
Accuracy: 20
Evasion: 15 (19)
Speed: 10 (12)
Will: 12 (Z: 17)
Mind: 14
AP: 3 (4)
Crit: 2% (12%)
Event points: 1
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Claymore
1. No penalty.
2. Attack +3.
3. Crit +10%.
4. Health +30.
5. Damage is dealt to characters on the sides of the target.
6. Paralysis.
7. Final damage +30%.
8. Attack +3.
9. Additional damage equal to 25% of the opponent's maximum health.
10. 50% of damage is dealt even if the character's attack misses the opponent.
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Strength and health above 10/100 are twice as effective; free skill of claymore, spear, sword, glaive, bow or katana as well as the same high-quality weapon; -15% to cost of learning these specializations; +25% to cost of learning other weapons.
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Weapon: Volcano
Damage: 70 (252)
Attacks cause burns.
Secondary weapon:
Body: NAILS Combat Uniform (F)
+2 to speed
+2 to evasion
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
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Decor furniture
[Slot 1]: Neomarika
+30% to effectiveness of melee attacks
[Slot 2]: Bonsai
+50 to health
+5 to defensive will checks
[Wall 1]: Aokami
-15% to cost of learning claymore, spear, sword, glaive, bow and katana
Decor furniture
[Slot 1]:
[Slot 2]:
Mirror
Increases damage against characters of the same gender, height, category, blood type, origin and belief by 16% for each matching point.
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Ladia Moa
30.12.3978/Eolia/165-F/V-III
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[No belief]
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Attack: 13
Health: 180
Defense: 0
Accuracy: 13
Evasion: 13 (17)
Speed: 13 (16)
Will: 17 (20)
Mind: 17
AP: 3 (5, K: 6)
Crit: 2% (K: 22%)
Event points: 1
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Dagger
1. No penalty
2. AP +1
3. Crit +10%
4. Crit +10%
5. Can use two daggers simultaneously
Magic Arrow
1. Opponents in the spell's line of attack (10) receive (will*5) units of damage. Always hits. Can be used up to three times per day [500].
2. Opponents in the spell's line of attack (11, may not go in a straight line) receive (will*5) units of mag. damage. Always hits. Can be used up to three times per day [1000].
3. Opponents in the spell's line of attack (12, may not go in a straight line) receive (will*10) units of mag. damage. Ignores defense. Always hits. Can be used up to three times per day [1000].
4. Opponents in the spell's line of attack (13, may not go in a straight line) receive (will*10) units of mag. damage. Ignores defense. Always hits. Inflicts 1-3 random standard negative conditions. Can be used up to three times per day [1000].
5. Opponents in the spell's line of attack (15, may not go in a straight line) receive (will*15) units of mag. damage. Ignores defense. Always hits. Inflicts 1-5 random standard negative conditions. Can be used up to five times per day [2000].
Mirror
Passive effect. The opponent's will roll must exceed the character's will roll, otherwise the negative action is reflected back. Number of charges per day equals will/5 [1500].
Wind Wings
Selected ally gains +3 to AP, will/2 to speed and +50% to evasion until the end of battle. Can be used up to three times per day [1500].
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-15% to cost of learning whip.
Ability to use magic.
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Weapon: Dagger
Damage: 30
Secondary weapon:
Secondary weapon:
Body: "Bless" company cloak
+1 additional quick slot, +1 secondary weapon slot, +3 to speed.
Head:
Footwear: "Bless" company boots
+2 to AP, immunity to immobilization.
Accessory 1: Medal "Lairs of Horror" (accessory)
+3 to will.
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
Slot 3:
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Plush bear (girl)
3 points.
Decoration. Cancels the effect of the black-and-white plush bear for all students.
Magic ID card
Accessory. +3 to will
Magic diary
+50 to experience for each available spell to learn.
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Claudia Smaragd
06.06.3979/Emeraldia/159-F/II-I
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Philosophy of Emeraldia
✦-50 to stipend and -1.0 to stipend multiplier.
✦ -40% to received experience.
✦ -1 to SP.
✦ Changing belief strips the character of all skills.
✦ +9999 to experience.
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Attack: 11
Health: 100
Defense: 0
Accuracy: 13 (22)
Evasion: 12 (32)
Speed: 17 (19) {37}
Will: 12 (15)
Mind: 13
AP: 2 (7)
Crit: 0% (22%)
Event points: 1
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Rapier
1. No penalty.
2. Accuracy +3
3. AP +1
4. Evasion +3
5. Evasion +5
6. AP +1
7. Evasion +3
8. Accuracy +3
9. Damage +1 for each unit of accuracy.
10. Crit +1% for each unit of accuracy.
Pirouette (one-handed bladed weapon)
The character dodges an attack that would drop their health to 0 or below. Cooldown: 5 turns.
The character dodges an attack that would drop their health to 0 or below. Cooldown: 4 turns.
The character dodges an attack that would drop their health to 0 or below. Cooldown: 3 turns.
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Speed above ten is three times more effective.
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Weapon: Rapier
Damage: 40 (44)
Secondary weapon:
Body: NAILS Combat Uniform (F)
+2 to speed
+2 to evasion
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1: Little spider
-5% to cost of goods and services.
Accessory 2: Medal "Lairs of Horror" (accessory)
+3 to will.
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
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[Wall 1]: King Moechi Castiglione Starlight
+50% to experience (additional modifier)
Decor furniture
[Slot 1]:
[Slot 2]:
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Shea
25.08.3979/Sanguinaria/158-F/II-III
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Philosophy of Emeraldia
✦-50 to stipend and -1.0 to stipend multiplier.
✦ -40% to received experience.
✦ -1 to SP.
✦ Changing belief strips the character of all skills.
✦ +9999 to experience.
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Attack: 15 (21)
Health: 110 (140)
Defense: 0
Accuracy: 10 (13)
Evasion: 11 (15)
Speed: 18 (20)
Will: 14
Mind: 13
AP: 2 (4)
Crit: 2% (17%)
Event points: 1
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Axe
1. No penalty.
2. Attack +3
3. Accuracy +3
4. AP +1
5. -50% to opponent's defense
6. Bleeding
7. Crit +10%
8. Health +30
9. Additional attack.
10. Additional attack.
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[No features]
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Weapon: Axe
Damage: 50 (105)
Secondary weapon:
Body: NAILS Combat Uniform (F)
+2 to speed
+2 to evasion
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2:
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[Wall 1]: "Owls"
+20% to dodge against firearms.
Decor furniture
[Slot 1]: Tired spider
20% chance to not spend SP.
[Slot 2]: Puppy
+3 to attack, +5% to crit damage chance.
Swordsman
-15% to cost of learning melee weapons.
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Class:
Entrance exam:
Stella Horst
02.03.3981/Ennea/155-F/I-II
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Logia
✦ Path of the Bow
1. +5 to accuracy
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Attack: 18 (29)
Health: 80
Defense: 50/50
Accuracy: 33 (36)
Evasion: 11 (13)
Speed: 14 (19)
Will: 5
Mind: 18
AP: 4 (5)
Crit: 0% (10%)
Event points: 2
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Bow
1. No penalty.
2. Accuracy +3
3. Attack range +1
4. Attack range +1
5. No penalty in melee combat.
Armor
1. Can be used.
Unarmed combat
Requires 1500 units of experience to learn.
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-15% to cost of learning bow.
+1 to accuracy, evasion and will for each completed round (maximum +10).
+1 to weapon damage for each unit of accuracy
Additional turn at the start of the round.
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Weapon: Perfect World
Bow
Range: 8 (10)
Damage: 40 (114)
Immunity to standard negative effects.
Secondary weapon:
Body: Purple fur armor
Defense +50/50
Chance of being critically hit -15%
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1: Scarf made of crimson purple fur
Gift from Yukka Telltail. +8 to Attack.
Accessory 2: "Bless" company watch
+3 to speed.
Cloak: NAILS Cloak
+2 to evasion
Slot 1: Quiver with arrows+ (30/30)
+20 to base damage.
Slot 2: Quiver with arrows+ (30/30)
+20 to base damage.
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[Wall 1]: "Mushroom attack"
+3 to attack
[Wall 2]: "Levisia Starlight"
+1 to SP.
[Wall 3]: "Walk in the rain"
-5% cost of learning sabre
+2 to speed.
Decor furniture
Slot 1: Dante Figurine
Learning speed of Dante skills -15%
Slot 2: Imported card deck
+10% to critical damage chance
Decor furniture
Slot 1: Laurence Figurine
Astrological bonus.
Slot 2: Duncan Figurine
-10% to learning weapons, shield and armor.
Learning armor and shield does not require SP.
Gramophone
Used to play gramophone records.
Record with music of the eastern islands
Listening before battle increases the character's accuracy and evasion by 5.
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Class: II
Entrance exam: 79 (18th)
Mira Axial
10.08.3979/Armeria/150-F/III-III
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[No belief]
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Attack: 10
Health: 90
Defense: 0
Accuracy: 13
Evasion: 12 (16)
Speed: 12 (14)
Will: 16
Mind: 16
AP: 1 (2)
Crit: 0%
Event points: 1
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[No skills]
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[No features]
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Weapon:
Secondary weapon:
Body: NAILS Combat Uniform (F)
+2 to speed
+2 to evasion
Head:
Footwear: NAILS Boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS Cloak
+2 to evasion
Slot 1:
Slot 2: