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Druid Haven

#12
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The map is visually appealing. However, the constant hassle with troop deployment is quite tiring and spoils the overall gaming experience. It feels more like a logistics simulator; you feel like a human resources manager. I didn't even want to go to the central island – by the time you get there, time runs out, and gathering reinforcements is a pain – where are the second batch of half-naked, untrained troops, and where are the sober unicorns? The enemy seems to have the same problem, which is probably why he was just sitting there, feeling a bit down. The spells were surprising – is "Crystal of the Secret Forbidden" a super-powerful spell, or am I just incredibly lucky? The map is unique. I wouldn't call it bad, but I wouldn't call it good either... It's strange.