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It's a lot of fun, with a great story campaign. I barely made it through the first mission. It all depends on how you develop your heroes. I wasn't lucky, and I replayed the final battle of the first mission about forty times. I only succeeded when I finally figured out how to use melee attacks with ranged units (I've been wondering about this for a while, but it didn't really occur to me until I had to). I even watched the walkthrough that was posted, and I still didn't understand how he managed to defeat the warlord with ranged units in the first attack. In my case, no matter how I rearranged things, changed artifacts, or divided the units, the ranged units were immediately cut in half. Only the zealots in melee combat could handle it. Everything else was very easy and didn't cause any problems, but it was very enjoyable to play. I don't really understand what's so scary about the final boss or Fa'iz. Well, Fa'iz is a little stronger, but he went down on the first try with both heroes. I even decided to replay as Orlando, but I didn't have enough troops, so I gave him the mage's troops – it was even faster. I also sent the orc to attack with the 56 seraphs and 27 titans that I had (they joined me). I agree that the quest to destroy the Tower is pointless. What's the point? But the whole campaign is excellent, cohesive, and you can play it in one sitting. Thank you to the author! It's a shame that I've already completed the main campaign and there's nothing left to play that's as high quality.