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Does anyone know the name of the function that controls the creature growth rate in dwellings? My idea is this: if the condition is not met, then when a new week begins in the daily function (the one called NEW_DAY_TRIGGER), the dwelling's growth rate is 0.
P.S. I've already found SetObjectDwellingCreatures. Strangely, it doesn't work on dwellings, only on towns. Is there a similar function that works on dwellings?