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#834
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- Refitean Defense ★
If the character is a squad leader, allies under their command receive (charisma)% less damage until the start of their first turn. Dodge and Willpower are also increased by (charisma*3)% until their first turn.
I don't know how much it costs, and Revan is keeping it a secret. If it were available immediately and for free, there would be a reason to take it. At a cost of 500 experience points, I might consider it. But it will probably cost 1000-1500 experience points, which could be used for something more useful (any of the skills available to me now seem more useful). Why am I skeptical about the usefulness of this skill? Because not every opponent will have enough movement range, and we have enough characters with above-average initiative, so it wouldn't be very useful against someone slow. For example, in the last battle, this skill would only have helped against the Silence, which still only affected Nao. If the opponents turn out to be something like monkeys, the buff will end before their turn. That is, it is really only applicable against someone with high initiative and either movement range or ranged attacks.
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- Cossack ★
Allows you to combine stat bonuses from pistol and saber specializations.
I think I don't even need to comment on this. I would take it without hesitation, with the appropriate build.
Author
- Rifle ★
Unlocks the rifle specialization.
It would make sense for a character without weapon specializations, but I can't say that it is much better than a pistol as a secondary weapon. Under the right circumstances, it could be quite good.
Author
- General Training ★
Ability to use any basic weapon.
A good choice for a support character, but our characters have already spent their skill points. If there is no intention to develop the branch further beyond the first level, it may be more useful.
Author
- Counterintelligence ★
The character can spend 20 initiative to reveal invisible enemies at a distance of 1+3.
A skill that should be taken by at least one member of the squad, despite all the difficulties in its application. Especially after the incomprehensible invisibilizer in the last battle.
Author
- Guard ★
The character takes on attacks aimed at a pre-selected ally, provided that the ally is on an adjacent square to him.
Not a completely useless skill, but it is quite unreliable and inconvenient to use. It may be good for a strong and agile ranged character, but it will be much more difficult for melee fighters to use it. Unless you are covering the back of a more fragile melee character.