Origin: Refitea
+1 to Attack, +1 to Accuracy, +1 to Will, +1 to Charisma, +1 to Beauty.
・Reading books is more effective than usual.
・-20% to the cost of learning Saber, Pistol, and Rifle.
Persuasion: Dante
・Will +5.
・+2% to experience gained for each point of Will.
Skills
Saber
1. No penalty.
2. +3 to Accuracy, +2 to Speed.
3. +1 to Initiative.
4. +10% to critical hit chance.
5. +10% to critical hit chance.
6. Bleeding (50%)
7. +5 to Accuracy.
8. +5 to Dodge.
Pistol
1. No penalty.
2. +3 to Accuracy, +2 to Attack.
3. +1 to attack range.
4. +3 to Attack, +2 to Accuracy.
5. +10% to critical hit chance.
6. +1 to attack range.
7. +1 to attack range.
8. +5 to Accuracy.
・Cossack
Allows combining stat bonuses from Pistol and Saber specializations.
・Guard
The character takes on attacks directed at a pre-selected ally, provided that the ally is on an adjacent square.
Stats
Attack: 16
Health: 100
Defense: 35
Accuracy: 29
Dodge: 15
Speed: 12
Will: 16
Initiative: 5
Charisma: 15
Beauty: 11
Critical: 30%
Event Points: 1
Inventory
Pistol
Damage: 100 (160)
Range: 6 (9)
Saber
Damage: 60 (96)
Refitean Tunic
+1 to Charisma
+2 to Defense for each point of Charisma
Refitean Boots
+1 to Initiative
Immunity to immobilization.
+5 to Defense.
Refitean Cap
+3 to Charisma
First Aid Kit
Belyar
Origin: Refitea
+1 to Attack, +1 to Accuracy, +1 to Will, +1 to Charisma, +1 to Beauty.
・Reading books is more effective than usual.
・-20% to the cost of learning Saber, Pistol, and Rifle.
Persuasion: Dante
・Will +5.
・+2% to experience gained for each point of Will.
Skills
Rifle
1. No penalty.
2. Bayonet can be used.
3. +10% to critical hit chance.
4. +3 to Accuracy, +2 to Attack.
5. Using the bayonet does not interfere with reloading.
6. +3 to Attack, +2 to Accuracy.
7. Bleeding (50%)
8. Trauma (50%)
9. Can shoot and move simultaneously.
・Guard
The character takes on attacks directed at a pre-selected ally, provided that the ally is on an adjacent square.
・General Training
Ability to use any basic weapon.
・Counterintelligence
The character can spend 20 Initiative to reveal invisible enemies at a distance of 1+3
Stats
Attack: 16
Health: 100
Defense: 35
Accuracy: 16
Dodge: 10
Speed: 10
Will: 16
Initiative: 4
Charisma: 15
Beauty: 11
Critical: 0%
Event Points: 1
Inventory
Rifle
Damage: 100 (160)
Range: 10
Reload: 1
Bayonet: 50 (80)
Refitean Tunic
+1 to Charisma
+2 to Defense for each point of Charisma
Refitean Boots
+1 to Initiative
Immunity to immobilization.
+5 to Defense.
Refitean Cap
+3 to Charisma
First Aid Kit