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CombatAIFix – Fixes AI behavior in combat (for version 3.1).

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#37
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Hmm. The AI already had a tendency to "replace" debuffs with buffs. I remember how I used to carry casters, spreading speed buffs on my turn, which forced the AI to cast slow. With summoning Phoenixes and raising units, I would also play differently as the AI: summon them right away to have a significant advantage at the beginning and thus decide the outcome of the battle, rather than at the end when everything is already clear (and besides, why summon elementals to finish off the enemy when you don't fly in to cast Phoenixes and elementals when only weak stacks remain?). And, conversely, resurrect at the end, when the opponent can no longer deal much damage and you can leave the largest army alive... Regarding Armageddon – here everything is correct, I have no complaints...

I'm probably wrong because the AI plays with a different goal than I do...
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