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MMH5.5 - Heroes of Might and Magic 5.5

#1284
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Patriksun
- The balance doesn't work properly when choosing the difficulty level: the computer receives too many creatures as compensation for losses in auto-battles, probably. Because when setting up a Castle by building one structure per turn, buying all of them, and clearing all dungeons with creatures by the end of the first month, the computer comes with armies that are 3-4 times larger in number than the player's. That is, the situation is as if it had a triple increase in creature production. As a result, even with early contact, it simply overwhelms with numbers, it is impossible to defend, even in the Castle; 2-3 heroes can come in a row, so in 1 turn, the player's troops in the Castle during defense can withstand up to 9 times the number of enemy troops, but they inevitably die, because on the next turn, the same number comes again.
Did you try the "Casual mode" starting bonus?

Patriksun
And this is on the easiest level with the "Warrior" game settings.

What difficulty or game mode is "Warrior"?


Patriksun
- It would be great to bring back the function of combining players into a team by selecting more than one player as "human". Currently, I have to create maps with fixed teams, which is inconvenient.

When in the lobby, check the starting bonuses - Savage mode and Nightmare mode will automatically make human players allied.

Patriksun


Elaine had the bonus for income from peasants removed, but they increased the number of peasants arriving per week: this is a completely unequal replacement. It is difficult to raise more than 10 levels per week, so +10 peasants IN A WEEK. And on the NEXT week, there will be +10 gold per day accordingly. Initially, there was up to +50 per day immediately, if you are lucky with the peasants. Considering that artifacts like the Dwarven Pickaxe no longer give gold even once a week, the Knight is left with nothing. Because peasants are only useful for income. They are just meat in battle. And with this situation, any Faction will overwhelm the Knight in a couple of weeks.

Compared to other specializations, Elaine's original specialization (+1 additional gold per peasant) is overpowered compared to others. This is why it was removed.
Now, if you consider Knights having issues with creeping or being weak, that is another matter that should be fixed in another way.

Patriksun

Heroes with additional attack had their attack removed, but their turn frequency was increased. BAD. Because mages can speed up with Spellpower, and a magic attack at the same level of heroes is stronger than a Knight or Orc's attack.

Can you explain this better? I cannot understand why it is necessary for Might hero attacks to be as frequent as Magic hero casts.

Patriksun
I will note Faiza from the mages - in RC13, he had the "Time Warp" skill. Not OP at all, but very useful and exclusive. I think it would be worth returning a hero with such a skill to the game.

Faiz's specialization is broken, so it was removed.

Patriksun

There are still problems with the balance. In general, there is a trend towards its automation; but with such imbalances, it is better to leave manual settings. Otherwise, all players are forced to play on the author's terms, which is extremely inconvenient.

I could not understand this, but I am curious what you mean.

Patriksun

Is it possible to make it so that the player chooses the color of the flag, and the city is assigned randomly from those available on the map? This would make the game more varied and encourage playing several times on the same map.

What Tantalass said.

Tantalass
The only thing I would like to see in the near future is the addition of bonuses during battles when wearing a complete set of artifacts (similar to the bonuses for Factions in the original) because at the moment, the only task of collecting sets is just to exchange them. In dozens of games on patch 15B2, no complete sets were used during battles - because the bonus for wearing a complete set looks weak when it is enough to simply have mixes between some and others and 3 partial sets.

We are working on making it possible.